theclubpenguinwalkthrough

The Ultimate Club Penguin Guide 2016

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Club Penguin is an amazing online virtual world for kids! This massive game consists of many fun and interactive quests, rooms, pets, items, and much more. Welcome to the world of Club Penguin!In this awesome online virtual world known as ClubPenguin, there are tons of rooms to explore. This is just one of the reasons PenguinExpert and Sam love to play! You can explore over 100’s of unique rooms that each have there very own feel. Inside these places, you can travel to find special hidden and rare items!

You can also purchase your very own pets! Club penguin is always releasing superb pets that each have their own unique attributes and attitudes. You can purchase these pets with sorts of money. Once you purchase your very own pets, you can travel across the world along with them! Sweet, right? Coins are in-game money which you can earn by playing games or purchasing with real cash. WW Credits are virtual currency which you will have to purchase with real cash. They can both be used to purchase various items such as costumes, islands, houses, furniture, pets and more in the virtual world.

Best of all, Club Penguin has the best and most costumes of any virtual world we’ve ever seen! New costumes and outfits are always being released. This is just another reason why Sam is in love with this online game!

Registertoclubpenguin

So, what are you waiting for? Join today and join the travels of Club Penguin with Sam. You can join this extraordinary game by going to – http://play.clubpenguin.com/ and creating a brand new account. Become a member and access more fun! Register now!

Hey Penguins! Club Penguin Expert here with the ultimate guide to the Club penguin 2016! I am sure many of you are enjoying it also! There are many awesome games to play, and tons of prizes to win! Well, our job is to provide you with the ultimate Club Penguin Guide! So, let’s begin by introducing how the system works. First of all, when you walk around the island, you can see many amazingly decorated rooms and games! Haha, you can’t see me!

After you explore all of the rooms around Club Penguin, you will notice all of the games! If you take a look at the top of your screen you will notice a ticket, that has the amount of tickets on top of the ticket. ROFL, confusing! But, this shows you how many tickets you have earned! Here are a few steps in order to gain tickets, prizes, and fun! Make sure to actually follow these steps! ; – )

Once, you have followed all of these steps and entered the prize booths with your tickets, your next step will be to purchase your prizes! In the fair, there are many items you can purchase! You can get tickets by playing games around the island as shown above in the steps!

Anywhere you go and anything you do around the island, you are going to for sure have fun! Club Penguin is rocking it this time with an awesome event! I wonder what they are going to have in store for us in the future. Also, remember to check out the puffle circus at the Tallest Mountain, starting from the forest. And one more thing! Sam discovered that Club penguin had moved the Koi Fish pin due to the stands! Thanks for reading the ultimate Club Penguin Expert Guide!

Obviously my favorite things to do in life are to Eat, Play Soccer, Blog, Text ( No, You Can’t Text Me :-p ) And Hang With Friends. I hope you got to learn something about me that you didn’t know! Thanks for reading!

PS. Recently I have been working very hard on making brand new Club Penguin Cheats pages, and I have finally completed all of the ones I have been wanting to finish. You can find tons of new updates on my Club Penguin Cheats page, which has been completely modified. I have added dozens of new Club Penguin Cheats, and I’ve tested every single one and removed all of the cheats that no longer work. This means that every Club Penguin Cheat on the page actually works!

If there’s a cheat that you have found that doesn’t work, be sure to leave a comment and tell me! Thanks! Also, I have added a brand new Club Penguin Mission Cheats page that includes tutorials for all of the Club Penguin missions so far! I will update this new page whenever a new mission arrives. Be sure to comment and tell me what you think about the Club Penguin Cheats Blog updates! Do you like all of the new updates? Do you think I should add more?!

In other news: Comment and tell me what updates I could make on this blog to make it more better and accurate! I will be sure to give your penguin credit if I use your tip! Thanks!

CLUB PENGUIN MISSION WALKTHROUGH GUIDE!

On Club Penguin, you can complete missions to work on your EPF/PSA skills. At first, these Club Penguin Missions will be very tough, but with our guides you can complete these in a matter of minutes. We have guides for all of the missions listed below. Click on the one you want to complete, and let’s get started.

Earlier this year, Club Penguin Missions were released to everyone in the “Fun Stuff” section of the site. You can access this part of the site by clicking the link in the navigation bar. Once you do this, scroll down and click on the button with the EPF agent on it. You will then be redirected to a page where you can select the mission you want to play.

Missions

Club Penguin Mission 1: Case of the Missing Puffles

In order to complete Club Penguin Mission 1, Case of the Missing Puffles follow the guide below. If you’re looking for some other missions to complete, click here for a list of all the missions released to date.Mission 1: Case of the Missing Puffles

When the mission begins, speak with Aunt Arctic. She will let you know that her Green Puffle and Purple Puffle have gone missing. Once you ask her when they went missing, assure here that you will find them and keep them safe.

Next, you will need to click on the map in the upper left corner of your screen. Once you open the map, you will need to click on the Ice Rink. When you get to the Ice Rink, go slightly to the right and you will find photographs of Aunt Arctic’s Puffles. Click on the photographs and then add them to your inventory.

Now click on the map in the upper left corner of your screen. When the map opens, click on Aunt Arctic’s Igloo. Once you have reached Aunt Arctic’s Igloo, click on your inventory and hand her the photographs. When you have done so, Aunt Arctic will thank you. You then need to click on your Map and head to the Pet Shop. When you get to the Pet Shop, look to the left on top the Brown Puffle House and you will find a note.

Once you have deciphered the note using the tools on your Spy Phone, it should say “G has _____ pairs of socks” . To find out how many pairs of socks Gary has, the code must be deciphered. You will now need to open your Map and head to the Sports Shop, where you will find Gary. Click on Gary, and then ask if the Sport Shop has any “special items”. He will then ask how many pairs of socks he has, input your answer in the box and then ask Gary if there are any Spy items.

He will then show you a cabinet with a Grappling Hook, as well as a Life Preserver Shooter. You need to add both of these items to your inventory. When you have added the items to your inventory, click on your Map and head to the Iceberg. When you get to the Iceberg, you will notice that there are multiple penguins trapped. Talk to these penguins and then use the Life Preserver Shooter to save them.

Once you have saved the penguins at the Iceberg, open your Map and click on the Ski Mountain. When you reach the Ski Mountain, there will be a Brown Penguin crying. If you talk to him, he will let you know that his telescope is broken. To fix it, click on your Spy Phone and use the wrench tool on the penguin’s telescope.

Once you fix his telescope, you are able to look through it. You can also see Aunt Arctic’s Green Puffle flying around the Tallest Mountain. You will now need to open your Map and go to the Tallest Mountain. When you get to the Tallest Mountain, click on your inventory and use the Grappling Hook on the Mountain.

When you reach the peak of the Tallest Mountain, you will see Aunt Arctic’s Purple Puffle, and Aunt Arctic’s Green Puffle. Take the Puffles back to Aunt Arctic’s Igloo, and then speak with Aunt Arctic. Aunt Arctic will then thank you for saving her Puffles. Once you have done that, you have completed the Case of the Missing Puffles.

Club Penguin Mission 2: G’s Secret Mission

On this page, you will find the complete guide for Club Penguin Mission 2, G’s Secret Mission. We go through everything step by step, so you can complete the task in no time. If you came here looking for something else, check out the rest of our easy to follow mission cheats.Mission 2: G’s Secret Mission

When you begin your mission, you will see Gary, click on him to receive your mission. He will give you a riddle that you will have to solve. The answer will be “mogul.” Once you answer this correctly, tell him that you are ready to take on the mission. He will then show you his latest sled model.

Gary will then tell you to be careful. Take the sled and place it in your inventory. Once you do this, head over to the Ski Mountain and place the sled on the “Test Run” track. No matter what, you will eventually crash and end up in the wilderness. So you can crash on purpose just to save some time.

After you crash, you will wake up in the wilderness. Your goal is to collect the following items: survival guide, rope, ski, 3 Puffle O’s, pot, wood, and a Puffle. Once you do this, I can continue on the guide on how you can use these items to survive. Before we do this, when you first crash collect the survival guide and rope. The rope should be all the way on the left, and the survival guide will be right in front of you.

Next, take the path in the middle where the Puffle O’s are visible from. Once you get to the bush, collect exactly three berries. Then a bit more to the right, you will see an item in a tree. This item is a pot, and to obtain it you have to shake the tree. You can do this by clicking on the trunk multiple times. This mission’s not to bad so far right?

From now, we will consider the Puffle O’s bush the “center” of our operation, so it becomes easier to follow directions. Secondly, you now need to enter the path that is all the way to the left, because from there we will obtain the wood that we need. In this path, you can see a river. Once you access this room, you will see the wood all the way to the right. Obtain it, and place it in your inventory.

Now since we’ve collected all of these items, the only things we need now are the ski and Puffle. You can find the ski by going back to the path with the Puffle O’s bush. Next, take the path in the middle with the tree stump. Over here, you will find Puffles, click on the Puffles and all of them will run away except for the Black one. Feed the Black Puffle a Puffle O so it stays with you.

From the tree stump, enter the path which is all the way in the left with the bush and log in sight. Once you enter this path, you will see that there is a ski located in the bush. Obtain it and place it in your inventory. After this, you have obtained all of the items you need for this mission. Then find your way back to the tree stump so we can move on.

Once you find your way back to the stump, enter the path all the way to the right with the cave in sight. Once you do this, enter the path to the left of the cave where the river is located. From there, we will complete our next actions.

Once you’re at the river, complete these two things.Take out the pot and then click on the river, to obtain water.

Attach the rope to the ski, and then take one Puffle O and attach it to the rope and ski.

Now that you have collected your water and made a fishing rod. Click on your fishing rod and then click on the river, to obtain some fish. Once you have done this, return back to the room where the cave is located. Now you need to enter the cave, click on the bushes and enter the cave.

While you’re in the cave, go all the way to the right where the fire pit is located. Your next goal is to create a fire and survive. To do so, follow these steps.Click on the rocks to place it around the pit.

  1. Place the wood you collected in the middle.
  2. Place the survival guide on top of the wood, so it can burn.
  3. Feed your Puffle a Puffle O right next to the pit, so a fire can start burning.
  4. Now that you have a fire, we can move on.

Now here come the last two steps, place the pot with the water over the fire, so you can drink it. After you do that, place the fish on top of the fire to eat it. Once you do this, you will become sleepy and fall asleep.

You will then wake up because of a noise that you hear outside. Go outside, and you will notice that the noise is from Jet Pack Guy coming to save you, because he saw the smoke from your fire. Go with him, and then you will return back to Gary. Tell Gary what has happened, and your mission will end.

Are you ready for the next Club Penguin Mission? If you are, we have a complete guide for you. Check out our full walkthrough for Mission 3, Case of the Missing Coins.

Club Penguin Mission 3: Case of the Missing Coins

In order to complete Club Penguin Mission 3, The Case of the Missing Puffles follow the guide below. If you came here looking for another mission, check out our main missions page – click here to go there.Mission 3: Case of the Missing Coins

When the mission begins, click on Rookie to speak with him. He will tell you that the coins have gone missing. He will then assure that the vault is secure, however, when he tries to open it you will learn that he forgot the combination. You then need to head to the Gift Shop Manager’s Office, which is slightly to the right of the vault.

When you enter the Gift Shop Manager’s Office, go to the right until you find a couch. When you find the couch, click on it and put the computer disk and paper clip in your inventory.

Now go back to the left until you reach a computer. Once you’ve done that, drag the computer disk from your inventory to the computer and then turn the power on.

On the computer screen, click on “My Files”, and then “Combination Number”. Once you have the code, head back down to the vault and enter the code you found on the computer.

If you entered the code correctly, the vault will re-open. You and Rookie will then take a look inside the vault. Then you need to click on the coins on the ceiling.

Rookie will briefly ponder how the coins got on the ceiling. Your Spy Phone should start ringing, click on it and you will receive a message from Gary. He tells you he has made an interesting discovery, and that you need to head to the HQ. To get to the HQ, click on your inventory, open your Spy Phone, and then press the “Visit HQ” button.

Gary tells you he has discovered some interesting video surveillance footage. Once he has informed you of this, click on the screen to see the footage of the coins mysteriously being transported onto the ceiling.

A drawer will then open, and Gary will let you know that you need the key that unlocks the door to the Rooftop of the Gift Shop. The key you are looking for is the one nearest to the top left corner.

Once you have the key in your inventory, go slightly to the right of Gary and you should find a table. On the table will be a flashlight which you also need to add to your inventory.

When you have added these items to your inventory, open your Map and head to the Gift Shop. When you reach the Gift Shop, go to the Gift Shop Manager’s Office. Look to the left near the stairs and you should see a door that says “Roof”. Click in your inventory and drag the key to the door to unlock it.

Go through the door and there will be a device known as the “Powa Box”. Click on your inventory, open your Spy Phone, and then click on the wrench tool. Drag the wrench tool to the Powa Box to open it.

Once you are inside the Powa Box, click on the paperclip in your inventory and drag it to the Powa Box. Look to the left of the Powa Box and there will be a vent with a piece of white fur. Click on the piece of white fur to add it to your inventory. Now open your Map and head to the Town. Near the Night Club, a Brown Penguin is crying.

Talk to the Brown Penguin and reassure him that you can fix the problem with the fuse. Now enter the Night Club and take the flashlight out of your inventory. Enter the speaker that leads to the Boiler Room. Continue going to the right  until you reach the Fuse Box. Fix the fuse by clicking on all of the lights until all nine of them turn green.

Once you have done so, the power will be turned back on. Now you will need to go back to the HQ. After you talk to him, click on the white fur in your inventory and hand it to him. When he thanks you for helping him, you have completed Club Penguin’s third mission, The Case of the Missing Coins.

If you are ready for the next mission, we have a full guide to it. Check out our Mission 4, Avalanche Rescue page.

Club Penguin Mission 4: Avalanche Rescue

To properly complete Club Penguin Mission 4, which is Avalanche Rescue, follow our guide below. We’ve worked hard to provide you with an excellent step-by-step guide on how to complete this task. If you came here looking for a different mission, check out our main missions page.Mission 4: Avalanche Rescue

Within this mission, your goal is to rescue all of the penguins that are trapped due to the recent avalanche on the island. When you start, talk to Gary about what happened. After this, ask him where the Life Preserver Shooter is and he will open up the Gadget Room for you.

When you enter the room, the Life Preserver Shooter will be located to the right. It will be on the top shelf.

Since this alone can’t save the penguins, you need to gather some more items. To start, head over to the Beach and enter the Lighthouse. From there, go to the left until you find the boat with the rope. Collect this rope, and place it into your inventory.

After you collect the rope, you need to get the Fishing Rod next. You can obtain this item by going to the SKi Village and entering the Ski Lodge. There, turn to the right and you will find the rod right next to the door.

Now that you have all of the items you need, combine all of them to create the object to save the penguins on the cliff. Once you have done so, your next goal is to help the crying penguin in the Ski Village. To do so, enter the Sports Shop and take the belt from the green penguin statue.

Now go to the Ski Village and talk to the crying penguin. Once you have done so, take out the belt and click on the Ski Lift to fix it. This is where you should place the belt.

Once you have successfully fixed the Ski Lift, collect the white fur right beneath it. Add this to your inventory as Gary will ask for it later. This is actually Herbert P. Bear‘s white fur.

Your next goal is to get the telescope from the Beacon and place it in Gary’s office. To do so, open up your map and head over to the Lighthouse. From there, go upstairs to the Beacon. Then, take out your Spy Phone and use the wrench to take the telescope off of the stand. Lastly, place it in your inventory.

Now open up your map and go to the Ski Village. From there, enter the Sports Shop and then into Gary’s Office. Take the telescope and place it into the right window, right above the stand.

Write down the path you need to take in order to save the trapped penguins. Once you do so, go to the Mountain and enter the Ridge Run track. When you finally get to the cliff, take out the Life Preserver machine you made, and click on the cliff with it.

First off, break the branch all the way to the right and hold the first penguin with the Life Preserver machine.

With the first penguin, bring down the machine to save the second penguin. By doing this, you now have a hold of two penguins.

Now, place one of the penguins back on the branch. After this, take the first penguin and drop him down all the way to save the third penguin. Then, get the penguin that is on the branch as well. You should now have a hold of three penguins.

Next, place all three of the penguins behind the rock to push it. When it falls, pick up all three penguins and drop them down to save the last penguin. Once you have done this, talk to G and give him the fur. You should now have completed Avalanche Rescue.

Are you ready for the next mission? If you are, we have a full guide. Be sure to use our Mission 5, Secret of the Fur guide.

Club Penguin Mission 5: Secret of the Fur

On this page, you will find out how to complete Club Penguin Mission 3, Secret of The Fur. This mission is quite simple, but just follow our steps through. If you came here by accident, and are looking for a different mission, check out our main page for even more cheats for CP Missions.Mission 5: Secret of the Fur

To begin this mission, talk to Gary the Gadget Guy and he will inform you about the Furensic Analyzer 3000. He will tell you that he cannot get it to work for some strange reason. Tell him that you can fix it, and then click om the machine.

When you do this, click on your Spy Phone and take out your comb. Then, use the comb to straighten out the pink fur in the machine.

Once you do this, you’ll find out that it was the fur of a Pink Puffle. Talk to Gary and he will give you some white fur to analyze. It turns out that the fur was from an unknown species. Because of this, the machine will analyze the stains on the fur instead. The three stains are hot chocolate, hot sauce, and jet pack fuel.

Your next step is to head over to the Pizza Parlor by using your map (it’s located in the Plaza). Once you’re there, talk to the green penguin about what happened. Then, collect the hot sauce bottle and chocolate bottle as evidence. Also, collect one candle from a dining table in the back.

Before you leave, collect the pizza box so you can deliver it to the penguin who is fishing. Place it into your inventory and then head over to the Ski Village. From there, enter the Ski Lodge, and go through the door which says “Gone Fishing.” There, give the pizza to the penguin.

Next, go to the Coffee Shop and talk to the penguin about what happened. You can access this room by clicking on your map and then going to the Town. After you finish talking to the penguin, ask him about hot chocolate. The penguin will tell you that the machine is broken and that you need to fix it.

Click on the machine behind him so you can repair it. Your first step is to click on your Spy Phone and use the wrench to fix the milk hose on the left. Next, place the mug underneath the “Press for Hot Chocolate” section. Then, take out the chocolate bottle and pour it into the container at the top. Lastly, switch the knob on the right from “Cold” to “Hot.”

Head back to the HQ by using your Spy Phone. Once you have done this, enter the Gadget Room and place the AC1000 into your inventory. It should be right underneath the “Prototypes” label.

Now go to the Beach and into the lighthouse. When you are there, talk to the penguins that are near the stairs. Tell them that you will go take a look. When you reach the Beacon, go all the way to the right and use the fan to bring the floating Jet Pack Fuel container near you. When the fuel is close enough, click on your Spy Phone and use the scissors to cut the string off of the container. Lastly, place this container into your inventory.

After you have done this, go back to the Gadget Room to talk to G. Tell him that you have collected all of the three substances, and then pour them into the calibration machine. When you have done this, pick up the goggles and turn them on.

Now go to the Beach and collect the net which is right next to the box of fish. After you have done this, enter the Lighthouse and collect the rope which you will find in the red boat. Combine these two items to create your trap.

The next step is to go back to the Ski Village and go to where the penguin was previously fishing. You will see footprints on the ground with the goggles on.

When you’re finally outside, place your trap on the tree branch and put a candle in the middle of it. This will “lure” the monster towards the trap and you will capture it.

The “monster” turns out to be a crab, and the other part of the monster runs away. However, it leaves a piece of fur behind, collect this and place it into your inventory. Report back to Gary with the crap and fur. Give him both, and he will tell you to analyze the white fur. The fur turns out to be from a polar bear. You have now completed the mission, Secret of the Fur!

Do you want to continue onto the next mission? If you do, we have a full guide. Check out our Mission 6, Questions For a Crab.

Club Penguin Mission 6: Questions for a Crab

In order to complete the Club Penguin Mission 6, Questions for a Crab follow our guide below. We will go over everything step by step, so it will be easy for you to follow. If you came here looking for another mission, check out our main Club Penguin Missions page.Mission 6: Questions for a Crab

When you begin the mission, talk to G. He will tell you about the Crab Translator 3000 and how it should be able to translate the crab’s clicking. The crab will start off with some soft clicking, then the crab will do a very hard click which will cause the translator to explode.

The crab will now start running away, and Gary will then tell you to follow him. The crab will bring you outside and then to the Mountain. From there, you will have to jump off of the mountain to catch the crab. In your fall, you will lose your map and your Spy Phone will stop working.

When you finally reach the bottom, continue following the crab until it brings you to the cave. When you finally reach it, you will realize that the main door is locked and that you need another way to go in.

Because of this, go to the right until you see the tree stump. Go over there, and you will see a hungry Black Puffle. To feed it, take the path to the left of it with the log in sight. When you’re there, you will notice that the bag of Puffle O’s is hung up. To bring it down, click on your Spy Phone and take out your scissors. Then use the scissors to cut the rope.

Now that you have the bag, place it into your inventory and go back to the Black Puffle and feed it. The Puffle will now follow you around as your companion. After you have successfully done this, go back to the cave by taking the path all the way to the right. When you are there take one Puffle O and place it right over the little door at the bottom. The Puffle will enter the cave and open the door for you.

When you enter the cave, you will have noticed that Herbert the Polar Bear has trapped you. He will then go over his life story in a monologue. When he finishes, the crab destroys his presentation and both of them exit the cave.

Now when both of them exit the cave, your Puffle will reappear. Now, your main goal is to get out of the trap that you are in.  To do this, go to the left until your see the “Cage Lift” contraption. Now you need to lead your Puffle with food across this machine. Place the Puffle O’s on the spots listed below (in order from right to left).

Now that you have escaped, you need to gather some items before you leave. Go to the left until you see the rope and hook, place these two items in your inventory and then combine them to create a grappling hook.

Once you have done this, move a little bit more to the left and collect Electro Magnet 3000 blueprint. Next, take the hot sauce bottle and place it ON the Puffle O’s bag in your inventory. This will create a unique hot Puffle O.

With the hot Puffle O in your hand, move over to the door and open it. Snow will now fall and block your path. To get through, feed your Black Puffle the hot food (right in front of the door), so it can melt the snow. Now you can successfully exit the cave.

Exit the cave and find yourself back to where you first fell (first part of the forest). Over there, you will see that there is a cliff. Click on it, and then use your grappling hook to get to the top. When you have done this, it will bring you back to the top of the Mountain.

Now that you’re back on the island, you need to find Herbert. To do this, go down from the Mountain and enter the Ski Lodge. Then go through the door that says “Gone Fishing.” Click on Herbert and he will say that he wants a Seaweed Pizza. Be sure to remember this.

Now, go to the Pizza Parlor and tell the green penguin that you need a Seaweed Pizza. Make sure that you specifically ask the penguin for this, as Herbert will not accept anything else.

With the pizza, go back to the Ski Lodge and then through the “Gone Fishing” door. Give the pizza to Herbert, and he will not notice you there. After you have done this, Herbert will move to the side, and when he does, pull the lever on his wood chopping machine.

When Herbert is finally done with his pizza, he will finish up his machine and then put it to work. However, because you set it to reverse, the machine will run into Herbert causing him to fall into the ice. Right after this, Gary will appear and you will get a phone call from Herbert. Tell Gary that you found his plans for the magnet.

After you finish talking to Gary, you will have successfully completed this mission, Questions for a Crab. Now are you ready for the next mission?

If you are ready for the next mission, we have a full guide. Check out our guide for Mission 7, Clockwork Repairs.

Club Penguin Mission 7: Clockwork Repairs

On this page, you will find the complete guide on how to complete the Club Penguin Mission 7, Clockwork Repairs. If you follow our guide from step to step, this mission should be very easy for you to complete. If you needed any other mission though, click here to check out the main page.Mission 7: Clockwork Repairs Walkthrough

When you start the mission, you should talk to Gary. When you click on him he will first ask you if your are aware that the Clock Tower is broken. You could choose any answer you like and then he will tell you what he found. He says he saw something suspicious and he tells you to click on the screen with the Snow Forts.

After you clicked on the screen, you will notice Herbert taking the big gear from the tower, the spring flying towards the Ice Berg, and Klutzy taking the target. Exit the screen and talk to Gary again, he will tell you it is necessary for the Clock Tower to be repaired so he tells you to make it operate again.

As you keep talking to him he will say that the items aren’t broken, just lost. You can also ask what items are at your disposal and he will tell you that he can give you what you need. I would prefer that you move towards the invention cabinet next to the entrance of the Gadget Room and click on the magnet.

The magnet needs a key to unlock it and you will have to put the word, “Key” in with PSA code. After you ave done that put in in your inventory and go into the gadget room. Move around until you see the life preserve ring, click on it and put it in your inventory.

After you take the ring, go to the Dock. You will see two penguins practicing with the missing target for a big snowball fight, when you ask them about it they will say they got it from a crab. To get it back you will have to win a challenge that the penguins will give you. You have to throw snowballs at the target the penguin is running with back and fourth. You will only have to hit the target three times but it will get harder. When you hit all the targets, give the ring to them so they can keep on practicing.

After you get the target, go to the Snow Forts and add it to the tower. After you do that, go to the Iceberg. Move around and you will see the spring in a block of ice. Take our your magnet and click on the spring with it. It will come to you and you will have to go to the HQ with your Spy Phone.

Go to the Gadget Room and move around until you see the Test Chamber. Put the spring in the ice on the conveyor belt and pull the lever. When the spring is in the chamber, click on fire then click on the lever again.

After you get the spring from the Test Chamber, head over to the Snow Forts again. Put the spring in the tower and then go to the Beach. Move around until you see a yellow penguin relaxing in a chair. Talk to him and he will tell you that if you give a Yellow Puffle a picture of something he can make it for you. When you stop talking to him click on the green bucket and put it in your inventory.

Go to the Town and you will see Rookie holding some papers. Talk to him and he will tell you that he is trying to help and hes putting missing gear pictures around Town. Take a picture of the gear from him, put it in your inventory, and then go to the Snow Forts.

Use you green bucket to pick up snow from the ground and put it in your inventory, remember, taking snow from anywhere else won’t work. After you take the snow, go into the Pizza Parlor. Take the music sheet next to the Piano and then go to the Stage.

When you enter the stage move around and click on the piano. You will notice a Yellow Puffle hiding but put the sheet on the Piano. Start playing the colors on the sheet and when you finish the Yellow Puffle should come to you.

Exit out of the piano and then give the Yellow Puffle a picture of the gear and then a bucket of snow. He will make a replica of the gear and then you will have to take it and put it in your inventory. After you did this, go to the HQ once more.

After you arrive into the HQ, go to the Gadget Room and then move towards the Test Chamber. Put the gear replica on the convener belt and click on the lever. When it’s in the chamber click on the snow and then click on the lever again. The gear should now have frozen and put it in your inventory.

After you take the gear, go into the Snow Forts and put the final piece into the tower. The construction penguin will congratulate you and then your phone will ring. Herbert is calling and he is telling you that he underestimated you but that the Clock Tower was part of his grand plan.

After you end the call with Herbert, Gary will walk into the room. He will also congratulate you and he will tell you that you have gotten Club Penguin out of another big feat. He then tells you that we must try to find Herbert, he will end it off saying he will probably contact you again. After that, the mission ends so congratulations, you have finished Clockwork Repairs!

When you have finished the mission and want to start the next one, we also have a full guide for that. Check out our Mission 8, Mysterious Tremors guide.

Club Penguin Mission 8: Mysterious Tremors

Here on this page, you can find out how to complete Club Penguin Mission 8, Mysterious Tremors with a step by step guide. If you follow the instructions exactly as we put below, there should be no reason for why you shouldn’t complete the mission without trouble. If you need any other mission guide though, check out our full PSA Missions page.Misson 8: Mysterious Tremors Walkthrough

When you enter the mission, you will notice Gary concentrating on a machine of his, click on him and talk to him. When you first click on him, the room will shudder and then stop. Gary will then tell you that tremors have been happening but that they are not possible, he also tells you that he thinks someone is causing these on purpose. After that Gary says that he wants you to investigate the next tremor, when it does happen, go to the Dock.

When you arrive at the Dock, it will shudder for a moment but then Herbert and Klutzy will come out from underground with a large drill. As you talk to him, he will tell you that he has made lots of tunnels underground and that he will have, “a little fun”. Herbert also tells you that you can’t find your way underground without his map.

He starts laughing but then the map flies out of his hand and Klutzy cuts it in half, the two pieces will fly off in the direction of the Town. After you finish talking to him, he will go back underground but will leave a lamp behind. Take it and put it in your inventory, it will be very important when you have to go into the tunnels.

Before you chase after the map pieces, go back to the HQ and go into the Gadget room. Move right until you see a brown hat next to a black one and a white lab coat. Put the hat in your inventory and move a little more right until you see a hammer on the wall, take it and put it in your inventory.

Go to the Town and you will see the two pieces flying, one will get stuck in the Night Club sign but the other will go into the Snow Forts. When you see this, go into the Coffee Shop and help the owner clean up the cookies. He will give you one as a reward so go back outside. Give the brown hat to the Green Puffle and then give him a cookie. He will drop the map piece for you then fly away.

When you get the piece you will notice that the Gift Shop has sunk, don’t worry about that now though. Chase the other map piece until it lands in a penguin’s newspaper in the Plaza. Ask him for the newspaper but he will say he is not done, although, he will say he wants a pizza. Go to the Pizza Parlor and get a pizza exactly the way he likes. Come back out and give him it, then ask for the newspaper and put the two pieces back together.

Before you go underground, you will need certain materials. Go to the Beach and then go into the Lighthouse. In there, move around until you see a net and put it in your inventory.  After that, ask the orange penguin for the box of balloons, and then go back to the HQ.

When you enter the HQ, go to the Gadget Room and move around until you see a tank of helium. Click on it but it will say you have to ask Gary, when you do he will warn you to be careful but he will give it to you. After you get it use it to air up one balloon.

The last item you will need to get is at the Sport Shop. Go there and then click on the box of pegs next to the tent and put it in your inventory. When you get all these items you will be ready to lift the Gift Shop and stop Herbert.

Go to the Dock and then go into the big hole that Herbert and Klutzy left. When you are in there open up your map and follow the directions. When you go into the first cave, you will have to turn on your lamp for light. Keep following the direction until you see the Gift Shop, unscrew the pipe next to the clothes with your Spy Phone tools and then go to the Town.

You will have to do this quickly, put the balloon on top of the Gift Shop and it will lift until it’s a little over the ground. Quickly put the net under the shop and put pegs in. Finally, hammer them in and then the Gift Shop will stay on the net.

Go back to the Dock and go all the way underground with your map. You could now cross where the bottom of the Gift Shop used to be and you will see Herbert’s drill. Use your wrench from your Spy Phone to unscrew the gear and then take it.

When you move around you will see the Herbert has crashed through the Boiler Room. When you confront him he will get very mad that his plans never work the way he wants them and he will smack the boiler with his wrench. The boiler will start to shake and overheat but Gary will call and tell you that don’t worry about Herbert and just fix the boiler.

When you click on the boiler you will have to connect all the pipes together to cool it down, this is tricky to do but when you finish it, Gary will call you again.  He will tell you that he has noticed that you fixed the boiler and he will tell you to report back to HQ.

When you get back Gary will congratulate you and tell you that other field agents are covering up the tunnels underground. When you tell him that Herbert got away he will tell you that he is stuck in the tunnels without a map and might be down there for some time now. You can also give him back the gear you got from the drill and he will keep it safe. When you finish talking to him the screen will black out so congratulations, you finished Mysterious Tremors!

Do you want to start the next mission? We have a full guide if you do, check out our Mission 9, Operation Spy & Seek page.

Club Penguin Mission 9: Operation Spy and Seek

One this page, you will find the full guide on how to complete Club Penguin Mission 9, Operation Spy and Seek. If you follow exactly the steps we wrote below, there shouldn’t be any reason for why you can’t complete it. If you need any other mission, check out our Club Penguins Mission page.Mission 9: Operation Spy and Seek

Talk to Gary and ask what is going on. He will inform you that he needs three transmitters placed down around the island. When you have finished speaking with Gary, click on the transmitters, and put them in your inventory. You will also need to put the inflatable duck in your inventory. The inflatable duck can be found beside the transmitters. Now click on the wall in front of Gary, and pick up the blueprints.

Click on the map in the top left hand corner of your screen, and then click on the Ski Village. When you reach the Ski Village, proceed into the Ski Lodge. Now that you’re in the Ski Lodge, you will need to collect the Find Four pieces. The Find Four pieces are in the following locations:

On the window sill next to the door of the Ski Lodge and underneath the phone.

On the ladder that leads to the Lodge Attic.

Now that you have found these Find Four pieces, you will need to collect the Find Four pieces that can be found in the Lodge Attic. The Find Four pieces in the Lodge Attic can be found in the following locations:

On top of the crate near the red couch and blue couch.

On the table beside the phonograph.

Next to the rocking horse and on the table next to the typewriter.

You will also need to pick up the string in front of the Find Four table when you enter the Lodge Attic. Once you have done this, climb down the ladder into the Ski Lodge. When you enter the Ski Lodge, talk to the penguins playing Find Four and give them the pieces that you have collected.

Now click on your Map in the top left hand corner of your screen, and go to the Forest. When you reach the Forest, there will be a stick on the ground. You now need to pick up the stick and place it in your inventory.

You will now need to click on your Inventory, and combine the stick, blueprint, and string with one of the transmitters. This will create a kite. Click on the Map in the top left hand corner of your screen, and head over to the Ski Hill.

When you reach the Ski Hill, place the kite from your inventory on top of the pole.

You will now need to click on the map and go to the Plaza. When you reach the Plaza, there will be two penguins covered in bubblegum. Click on the bubblegum between them, and they will be freed. Now you need to speak with the penguins and ask them if you can have the bubblegum. The penguins will say yes, and then you need to place it in your inventory. Once you’ve done so, click on your inventory and combine the bubblegum with the inflatable duck.

Click on the map and then go to the Dock. Now you need to click on the brown handle to start the boat. The penguin will thank you, and then you’ll need to ask him if you can borrow his air pump. He will say yes, and then you will be able to put the air pump in your inventory. Now you will need to click on your inventory, and use the air pump on the inflatable duck. The duck will inflate, and now you will need to click on your map, and proceed to the Iceberg.

When you reach the Iceberg, click on your inventory and combine a transmitter with the inflated duck. Once you have combined the transmitter and the inflated duck, place it in the water.

Now you will need to click on your map, and head to the Mine Shack. Click on the orange penguin that appears to be working on the Mine Shack, and ask him if you can help. The orange penguin will say “yes”, click on the piece of wood to the right of the Mine Shack to start working on it.

To repair the Mine Shack, click and drag the wooden boards until the metal beam drops to the left side, when you have done this, click on the broken Mine Cart. To fix the Mine Cart, you need to weld all of the cracks together. Once it has been fixed, place one of your transmitters in the Mine Cart.

Now, your Spy Phone will ring. When you answer your Spy Phone, Gary will inform you that he needs to speak with you in the HQ. To go to the HQ, click on your Spy Phone, and then click on the “Visit HQ” button. Speak with Gary, and then grab the Binocular 3000 device that is on the desk beside him. Once you have obtained the Binocular 3000, click on your map and go to the Ski Village. Now you will need to proceed into the Ski Lodge, and out of the door that says “Gone Fishing”.

Look to your right until with the binoculars and after you have watched Herbert for a while, your Spy Phone will ring again. After you answer the Spy Phone call and speak with Gary, go to the location where you just saw Herbert. When you reach Herbert’s camp, you will see a Spy Phone. Pick up the Spy Phone, place it in your inventory, and then combine it with the Binocular 3000.

Once you have combined the Binocular 3000 with the Spy Phone, place it in the third tree to the left. You will now need to go back to HQ by clicking on the “Visit HQ” button on your Spy Phone. When you get to the HQ, watch Klutzy and Herbert on the monitor.

Klutzy will pop a beach ball and it will land on the tree the binoculars are in. Herbert will take the popped beach ball out and sadly finds the camera. Gary will say its unfortunate but he will contact you soon, the screen blacks out and the mission will end.

Do you want to do the next Club Penguin Mission? If you do, we have a full guide. Check out our Mission 10, Waddle Squad guide.

Club Penguin Mission 10: Waddle Squad

On this page, you will learn how to complete Club Penguin Mission 10, Waddle Squad. By using our guide, completing this mission will be a breeze. If you came here looking for something else, be sure to check out our main EPF Missions page.Mission 10: Waddle Squad

When the mission begins, speak with Gary, Rookie and Jet Pack Guy. Herbert will appear on the screens and inform you that he plans on taking the Golden Puffle. After Gary speaks with you and the other agents, click on the solar panel located in the box near Gary, and place it in your Inventory.

Now, you will need to click on the Map in the top left corner of your screen and go to the Beach. When you get to the Beach, you will see Jet Pack Guy. Ask him if needs any help, and he will tell you that he needs Cream Soda. Once you have spoken with Jet Pack Guy, go in the Lighthouse and add the Cream Soda Barrel to your inventory.

Now head back to The Beach, and hand the Cream Soda Barrel to Jet Pack Guy. Once you have done so, you will need to divide the Cream Soda into two containers, each holding a total of four units each. To do so, follow the steps below.

  1. Pour the number eight container into the number five container.
  2. Pour the number three container into the number five container.
  3. Pour the number three container into the number eight container.
  4. Pour the number three container into the number five container.
  5. Pour the number five container into the number eight container.
  6. Pour the number three container into the number five container.
  7. Pour the number three container into the number eight container.

Once you have followed all of these steps, you will have successfully fixed Jet Pack Guy’s Jet Pack.

Now, click on the map and go to The Dock. When you arrive at The Dock, speak with the green penguin. Ask the green penguin if you can have rope. He will say yes, and then you will need to place the rope in your inventory.

When you have done so, click on your Map and go to The Town. Once you reach The Town, proceed into the Night Club. Go to the right until you see a cage lifting machine, and then place your rope on top of the machine. Now click on your Spy Phone, go to tools, and click on the wrench. Use the wrench on the cage lifting machine, and it will open.

When the machine opens, place the gears in an order so that the spiral at the end starts to move. The pattern for this will be different each time, so you have to figure this one out yourself.

Once you have done this, exit the Night Club and go to the Gift Shop. When you reach the Gift Shop, speak with the green penguin behind the counter. Tell the penguin that you can help, and then place the table, and two boxes into your inventory.

You will now need to head back to The Town, and place the table and boxes in front of the Gift Shop.

Re-enter the Gift Shop, and speak with Rookie. When you are finished speaking with him, take the solar panel from your inventory and attach it to the wires at the end of the magnet. You will now be able to power the magnet, but you now need to get it to work.

To repair the magnet, connect the purple wire to the purple wire, the yellow wire to the yellow wire, and the red wire to the red wire. You will need to get the wire through the chip, and to the other side without getting in the way of any obstacles.

Once the magnet is repaired, head back to The Town and you will receive a Spy Phone message from Jet Pack Guy. Proceed to the right of The Dock until you see a Fake Herbert. Klutzy will then run away, and Rookie will call you on your Spy Phone.

Now you will need to head back to The Town, and enter the Night Club. Pull the red lever on the machine and you will trap Herbert. Herbert will escape, and then Rookie and Jet Pack Guy will appear. Point all three lights in the direction of the solar panel. You can do this by clicking and dragging the lights. Once you have done this, Herbert will be trapped again.

After Gary appears, Rookie will make the mistake of giving the Spy Phone to Herbert. Herbert then transports out of the trap. Once you have spoken with Gary, you will have completed the mission.

If you’re up for another challenge, and ready to do the next mission, then look no further. Check out our Mission 11, Veggie Villain guide.

Club Penguin Mission 11: The Veggie Villain

On this page, you will find our official step by step guide on how to complete Club Penguin Mission 11, The Veggie Villain. This is one of Club Penguin’s toughest missions, but after you use our guide, everything will seem like a breeze. If you came here looking for something else, check out our main mission guides page. Mission 11: Veggie Villain Walkthrough

Once you start the mission, you will first have to talk to Gary. He will inform you about what has happened since the last mission, and this includes the suspicious seeds. He will then ask you to guess the type of seeds they are, and the answer is “Are those corn seeds?”

After you have correctly guessed the type, Gary will inform you about the missing items at the Gift Shop. You will be informed that Jet Pack Guy and Rookie are already there waiting for you. He tells you that your main goal is to find evidence.

Once you are done talking to him, click on your map and then head over to the Town. From there, enter the Gift Shop. You will find Rookie in there, talk to him. After that, collect the corn seeds which are right next to him.

Move a little bit more to the left until you are able to see the door with the text “Office” on it. Enter the room, and you will find Jet Pack Guy. Talk to him, and you will be informed about a missing computer. Be sure to collect the corn seeds which are right underneath the computer table.

When you have collected this item, go back to the Gift Shop. When you do this, your Spy Phone will start to ring and it will be Gary. He will tell you that something is happening at the HQ, but before he can tell you what it is, connection will be lost.

Since you can’t use your Spy Phone to transport back to the HQ, you need to get there manually. To do this, head over to the Ski Village and then into the Sports Shop. Enter one of the changing rooms, and from there you will be inside the HQ.

When you are there, talk to Gary, and while you are doing this, all of the screens will be taken over by Herbert. Rookie will also come, and there will be a mini discussion with all you four. When the discussion has ended, your goal is to stop his broadcast at the Ski Village.

To stop Herbert’s video feed, you need to play another video to hide it. To do this, head over to the Lighthouse and pick up the CD which should be under the piano. Then, a little bit more to the left, you should find a spray bottle and cloth. Combine these two items together in your inventory to clean the CD.

Before you leave the Lighthouse, look for a can near the stairs. It will be open, so you can use it to store items. Add it into your inventory and then head to the Beach. This is where the can should be located:

Once you’re at the Beach, use the can to pick up some water from the ocean. When you have done this, head back to the HQ (by going to the Ski Village) and then enter the Gadget Room. In there, place the can on the conveyor belt of the “Test Chamber” and click on the lever. Freeze the water by clicking on the ice button, and then the ice should fall out of the can. Take it, and place it into your inventory.

Now, go back to the Lighthouse, but this time head up to the Beacon. There, you will see Rory (the orange penguin) fixing up the telescope, but he does not have the correct lens. Trade him the piece of ice for the lens on the cloth.

Once you have successfully traded with Rory, open up your map once again and head over to the Ski Village. Over there, click on the brown penguin and he will tell you that he sat on his glasses and broke his lens. Give him the lens you just received from Rory.

Now it’s time to stop Herbert’s video feed. You can do this easily by clicking on the gray system behind the screen. Then, open up the CD tray and place the CD that you found from the Lighthouse into it. Close the tray, and his video feed should be stopped.

There is a problem, however. Herbert’s audio feed is still playing in the background. To stop it, take out your wrench and open up the silver box with the satellite symbol on it. The cover will then fall off, and you will then need to complete the puzzle.

When you have completed the puzzle, you will be told that his signal is coming from the Mine Shack. Now, this is where the hard part comes in. Enter the corn field which should be visible on the left side of the screen. When you have done that, follow the path of the popcorn.

When the popcorn trail has ended, you will then need to follow the path of the pieces of paper. There will be a total of four pieces which will come together to give you some more evidence.

When you find the last piece of paper, there will also be a piece of wood. Take this wood and place it into your inventory, as it will help you out in a little bit. Now go back, and follow the path of the following items:Watering can

  • Corn seeds
  • Fertilizer
  • Hot sauce
  • Coffee bag

When you have followed all of these items properly, you will find yourself at the end of a stream. To cross it, you need to take that piece of wood and lay it across the water. Now you can get to the other side.

When you get across, you will notice that there is a ladder which it too high up. To lower it, take some corn seeds and place it into the fire next to it – this will lower the ladder.

Climb up the ladder, and you will find Herbert. Talk to him, and while he is laughing, unplug his computer. He’ll sarcastically tell you that you’ve foiled his plan, and you he will transport you back to the HQ. When you get there, you will need to evacuate the HQ as soon as possible.

Move a little bit over to the right, until you see the stack of books. Click on the orange one, and a target should come out of the closet. Click on it, and solve the puzzle is states.

When you have successfully completed the puzzle, you will meet Dot for the first time and you will be transported to the Ski Village. Shortly after, the Sports Shop will explode and popcorn will be everywhere. Talk to Gary, Rookie, and Dot – and your mission will end. Congratulations, you have completed The Veggie Villain.

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